Wednesday, November 27, 2019

3D Tic Tac Toe for the Commodore 64



This is a play through of “3D Tic-Tac-Toe” from Wicked Software as part of “The Big 100” collection. Like many of the games from that collection, it is two-player only, so I get to play against myself. Note that it requires a joystick in both ports, one for each player, but for the sake of emulation, your choice of input can be mapped to both ports and passed back and forth without issues.


Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/690

Monday, November 25, 2019

3D Stock Cars 2 for the Commodore 64



This is a play through of “3D Stock Cars 2” from Challenge Software in 1991 with design and programming by Alan Cresswell. It features a selection of computer opponents and 6 tracks.

This copy features a cractro by Triad.

Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/1449

Thursday, November 21, 2019

3D Scacchi Simulator for the Commodore 64



This is a game of chess in “3D Scacchi Simulator,” a chess game for the Commodore 64 from Simulmondo in 1991 by Vladimir Grigorev with programming by G. Tamburi and graphics by S. Huber.

This copy features a cractro by Triad.

Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/843

Wednesday, November 20, 2019

3D Pool for the Commodore 64



This is a play through of “3D Pool” by Aardvark Software, with development and design by Nick Pelling, published by Microprose for the Commodore 64, in 1989, with some copyrights belonging to Firebird.


More information about this game and its various ports can be found at: http://birdsanctuary.co.uk/3d-pool/

This copy features a cractro by Remember made by Jack Alien with music by Demon.

Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/544

Monday, November 18, 2019

3 D Man for the Commodore 64



This is a play through of “3-D Man” by Scott Elder, published by Nufekop for the Commodore 64, in 1982.

Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/489

Friday, November 15, 2019

The 3 Musketeers for the Commodore 64



This is a play through of “The 3 Musketeers” by Computer Novels for the Commodore 64, featuring music by Lars Hård and a cracktro by Triad. It is essentially a choose your own adventure novel adapted into a computer game that features some illustrations of the locales and situations experienced through the text. Unfortunately, it also features many very easy ways to end the game, much like the novels of the same type. Fortunately, this version features a quick save and quick load patch by the group that cracked the original release of the game.


Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/815

Wednesday, November 13, 2019

2D Tennis Game for the Commodore 64



This is a play through of “2D Tennis Game” for the Commodore 64 by Wicked Software. It was part of a collection called “The Big 100.” If you look at the first two videos I uploaded when I started this project, you will notice that they are also from this collection and also crap.



Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/689

Monday, November 11, 2019

221 B Baker Street for the Commodore 64













This is a play through of “221B Baker St.” for the Commodore 64 by Datasoft. It was developed by Intellicreations and Pacific Softech, based on the board game by Jay Moriarty. Design work was done by Jeff Harth, John P. Sohl, and Steven Duboff. It features graphics by Todd J. Camasta and speech synthesis by Electronic Speech Systems. There is a trademark from Antler Productions.

The game requires additional material from the manual and the casebook that would have been included with the game or the optional set of additional scenarios. Scans of these can be found at: https://www.myabandonware.com/game/221-b-baker-st-9m They are from the DOS and Atari versions, but the contents are the same.

The game open with a cractro by Triad. Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/842

Friday, November 01, 2019

1st Division Manager for the Commodore 64



This is a play through of “1st Division Manager” for the Commodore 64, by Code Masters in 1993 with development by Reflective designs. It was programmed by Duncan Scott Kershaw. Graphics were done by Jonathan Smyth. Music was composed by Gerard Gourley. This disk image starts with a very brief introduction from Armageddon, referencing an “Import + Fix” on 23 February 1993, followed by a proper cractro by Illusion. This makes me uncertain as to the speed of the music found in the video, as it may have been adjusted for NTSC models by Armageddon. Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/2387

Wednesday, October 30, 2019

19 Part One: Boot Camp














This is a play through of "19 Part One: Boot Camp” for the Commodore 64, developed by Cascade games, with programming by Joe Booth & Mark Greenshields, graphics by Damon Redmond & Sam Mohabull, music by Rob Hubbard, and sound effects by Ian Martin. This disk image starts with an NTSC cracktro from a US group called “FBR.” This is followed by a PAL intro by Zenith. The game itself only runs correctly on a PAL C64. Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/40

Monday, October 28, 2019

1943: The Battle of Midway













This is a play through of "1943: The Battle of Midway” for the Commodore 64, a port of the Capcom arcade game by Tiertex 1988, with music by Mark Tait. The title screen was done by SB. This disk image starts with a cracktro from a group called “Triangle,” and it includes a trainer. Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/70

Friday, October 25, 2019

1943: One Year After for the Commodore 64



This is a play through of "1943: One Year After" for the Commodore 64, by American Action. It was published by in 1987. It was designed by Greve Graphics and programmed by Bernt Anlbäck. This disk image starts with a cracktro from a group called "TMC 1991." Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/39

Wednesday, October 23, 2019

1942 for the Commodore 64



This is a play through of "1942" for the Commodore 64, by Epic. It was produced by Japan Capsule Computers (UK) Ltd. in 1984 and published by Epic in 1986. Programming and graphics were done by Stephen Green, with a title screen by RCG, and music by Mark Cooksey. This disk image starts with a cracktro from a group called "Remember," and it includes documentation, a high score saver, a trainer, and some minor bug fixes. Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/38

Sunday, October 20, 2019

180 Darts for the Commodore 64



This one came out quite a bit longer than I expected, even with the trainer enabled. Part of that was due to the exceptionally long intro scroller that appears to be part of the original, pre-crack game; it's rare to see a longer intro on the real thing than you find in an accompanying cracktro.

Wednesday, October 16, 2019

10th Frame for the Commodore 64





This is a play through of "10th Frame" for the Commodore 64, by Access Software. It was written by Bruce Carver and Roger Carver. This disk image starts with a cracktro from a group called "Remember." Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/37

If you decide to try out 10th Frame for yourself, remember to put the joystick in the second port.

Monday, October 14, 2019

10 Pin Bowling for the Commodore 64





This is a play through of "10 Pin Bowling" for the Commodore 64, by Wicked Software as part of "The Big 100" collection. Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/691

This time, I decided to include a bit of background music to make up for the complete lack of sound in the game I was covering.

Music: "Elevator Bossa Nova" from Bensound.com

Sunday, October 13, 2019

0 and X for the Commodore 64



Today I finally started seriously working on a project that has been at the back of my mind for some time now. I have wanted to go through the games on C64.com and record footage of as many of them as I could eventually work through. Unfortunately, I decided to do it in alphabetical order, so this first one is really boring. Still, share this with anyone you think might sit through it to the end, because I need that watch time!