This is a play through of “3D Tic-Tac-Toe” from Wicked Software as part of “The Big 100” collection. Like many of the games from that collection, it is two-player only, so I get to play against myself. Note that it requires a joystick in both ports, one for each player, but for the sake of emulation, your choice of input can be mapped to both ports and passed back and forth without issues.
Wednesday, November 27, 2019
3D Tic Tac Toe for the Commodore 64
Monday, November 25, 2019
3D Stock Cars 2 for the Commodore 64
Thursday, November 21, 2019
3D Scacchi Simulator for the Commodore 64
Wednesday, November 20, 2019
3D Pool for the Commodore 64
This is a play through of “3D Pool” by Aardvark Software, with development and design by Nick Pelling, published by Microprose for the Commodore 64, in 1989, with some copyrights belonging to Firebird.
Monday, November 18, 2019
3 D Man for the Commodore 64
Friday, November 15, 2019
The 3 Musketeers for the Commodore 64
This is a play through of “The 3 Musketeers” by Computer Novels for the Commodore 64, featuring music by Lars Hård and a cracktro by Triad. It is essentially a choose your own adventure novel adapted into a computer game that features some illustrations of the locales and situations experienced through the text. Unfortunately, it also features many very easy ways to end the game, much like the novels of the same type. Fortunately, this version features a quick save and quick load patch by the group that cracked the original release of the game.
Wednesday, November 13, 2019
2D Tennis Game for the Commodore 64
This is a play through of “2D Tennis Game” for the Commodore 64 by Wicked Software. It was part of a collection called “The Big 100.” If you look at the first two videos I uploaded when I started this project, you will notice that they are also from this collection and also crap.
Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/689
Monday, November 11, 2019
221 B Baker Street for the Commodore 64
Friday, November 01, 2019
1st Division Manager for the Commodore 64
This is a play through of “1st Division Manager” for the Commodore 64, by Code Masters in 1993 with development by Reflective designs. It was programmed by Duncan Scott Kershaw. Graphics were done by Jonathan Smyth. Music was composed by Gerard Gourley. This disk image starts with a very brief introduction from Armageddon, referencing an “Import + Fix” on 23 February 1993, followed by a proper cractro by Illusion. This makes me uncertain as to the speed of the music found in the video, as it may have been adjusted for NTSC models by Armageddon. Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/2387
Wednesday, October 30, 2019
19 Part One: Boot Camp
Monday, October 28, 2019
1943: The Battle of Midway
Friday, October 25, 2019
1943: One Year After for the Commodore 64
This is a play through of "1943: One Year After" for the Commodore 64, by American Action. It was published by in 1987. It was designed by Greve Graphics and programmed by Bernt Anlbäck. This disk image starts with a cracktro from a group called "TMC 1991." Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/39
Wednesday, October 23, 2019
1942 for the Commodore 64
This is a play through of "1942" for the Commodore 64, by Epic. It was produced by Japan Capsule Computers (UK) Ltd. in 1984 and published by Epic in 1986. Programming and graphics were done by Stephen Green, with a title screen by RCG, and music by Mark Cooksey. This disk image starts with a cracktro from a group called "Remember," and it includes documentation, a high score saver, a trainer, and some minor bug fixes. Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/38
Sunday, October 20, 2019
180 Darts for the Commodore 64
This one came out quite a bit longer than I expected, even with the trainer enabled. Part of that was due to the exceptionally long intro scroller that appears to be part of the original, pre-crack game; it's rare to see a longer intro on the real thing than you find in an accompanying cracktro.
Wednesday, October 16, 2019
10th Frame for the Commodore 64
This is a play through of "10th Frame" for the Commodore 64, by Access Software. It was written by Bruce Carver and Roger Carver. This disk image starts with a cracktro from a group called "Remember." Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/37
If you decide to try out 10th Frame for yourself, remember to put the joystick in the second port.
Monday, October 14, 2019
10 Pin Bowling for the Commodore 64
This is a play through of "10 Pin Bowling" for the Commodore 64, by Wicked Software as part of "The Big 100" collection. Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/691
This time, I decided to include a bit of background music to make up for the complete lack of sound in the game I was covering.
Music: "Elevator Bossa Nova" from Bensound.com
Sunday, October 13, 2019
0 and X for the Commodore 64
Today I finally started seriously working on a project that has been at the back of my mind for some time now. I have wanted to go through the games on C64.com and record footage of as many of them as I could eventually work through. Unfortunately, I decided to do it in alphabetical order, so this first one is really boring. Still, share this with anyone you think might sit through it to the end, because I need that watch time!