Thursday, February 18, 2021

Back to Business!

 With the changes that have come to the number of lighting opportunities due to the pandemic, I have decided to return to advertising my consulting and repair services. I don't know how well this well work in the Cleveland area, but there are hopefully enough churches and small business that could use help settling in to the new world of on-line services and remote customer assistance that we find ourselves in now. I haven't decided how to advertise yet, but I've been working on a few ideas. I do know that I'm going to offer free consultations to non-profits in the area for the next few months, and I'm starting with my old pricing of $25.00 for the initial consultation fee, with that getting credited towards any additional services purchased.

Monday, June 01, 2020

Protests Reach Cleveland


A young woman holds a sign listing the names of those who have died.
As unrest continues across the United States, protests following the recent death of yet another person in police custody have even reached Cleveland, Tennessee. Yesterday, a number of protesters were gathered with signs at one of the busiest intersections in the city, prompting responses from many passing motorists.
A number of protesters gather at a busy intersection in Cleveland, Tennessee
These photos are licensed under the terms of CC-BY 4.0.

Wednesday, November 27, 2019

3D Tic Tac Toe for the Commodore 64



This is a play through of “3D Tic-Tac-Toe” from Wicked Software as part of “The Big 100” collection. Like many of the games from that collection, it is two-player only, so I get to play against myself. Note that it requires a joystick in both ports, one for each player, but for the sake of emulation, your choice of input can be mapped to both ports and passed back and forth without issues.


Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/690

Monday, November 25, 2019

3D Stock Cars 2 for the Commodore 64



This is a play through of “3D Stock Cars 2” from Challenge Software in 1991 with design and programming by Alan Cresswell. It features a selection of computer opponents and 6 tracks.

This copy features a cractro by Triad.

Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/1449

Thursday, November 21, 2019

3D Scacchi Simulator for the Commodore 64



This is a game of chess in “3D Scacchi Simulator,” a chess game for the Commodore 64 from Simulmondo in 1991 by Vladimir Grigorev with programming by G. Tamburi and graphics by S. Huber.

This copy features a cractro by Triad.

Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/843

Wednesday, November 20, 2019

3D Pool for the Commodore 64



This is a play through of “3D Pool” by Aardvark Software, with development and design by Nick Pelling, published by Microprose for the Commodore 64, in 1989, with some copyrights belonging to Firebird.


More information about this game and its various ports can be found at: http://birdsanctuary.co.uk/3d-pool/

This copy features a cractro by Remember made by Jack Alien with music by Demon.

Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/544

Monday, November 18, 2019

3 D Man for the Commodore 64



This is a play through of “3-D Man” by Scott Elder, published by Nufekop for the Commodore 64, in 1982.

Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/489

Friday, November 15, 2019

The 3 Musketeers for the Commodore 64



This is a play through of “The 3 Musketeers” by Computer Novels for the Commodore 64, featuring music by Lars Hård and a cracktro by Triad. It is essentially a choose your own adventure novel adapted into a computer game that features some illustrations of the locales and situations experienced through the text. Unfortunately, it also features many very easy ways to end the game, much like the novels of the same type. Fortunately, this version features a quick save and quick load patch by the group that cracked the original release of the game.


Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/815

Wednesday, November 13, 2019

2D Tennis Game for the Commodore 64



This is a play through of “2D Tennis Game” for the Commodore 64 by Wicked Software. It was part of a collection called “The Big 100.” If you look at the first two videos I uploaded when I started this project, you will notice that they are also from this collection and also crap.



Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/689

Monday, November 11, 2019

221 B Baker Street for the Commodore 64













This is a play through of “221B Baker St.” for the Commodore 64 by Datasoft. It was developed by Intellicreations and Pacific Softech, based on the board game by Jay Moriarty. Design work was done by Jeff Harth, John P. Sohl, and Steven Duboff. It features graphics by Todd J. Camasta and speech synthesis by Electronic Speech Systems. There is a trademark from Antler Productions.

The game requires additional material from the manual and the casebook that would have been included with the game or the optional set of additional scenarios. Scans of these can be found at: https://www.myabandonware.com/game/221-b-baker-st-9m They are from the DOS and Atari versions, but the contents are the same.

The game open with a cractro by Triad. Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/842

Friday, November 01, 2019

1st Division Manager for the Commodore 64



This is a play through of “1st Division Manager” for the Commodore 64, by Code Masters in 1993 with development by Reflective designs. It was programmed by Duncan Scott Kershaw. Graphics were done by Jonathan Smyth. Music was composed by Gerard Gourley. This disk image starts with a very brief introduction from Armageddon, referencing an “Import + Fix” on 23 February 1993, followed by a proper cractro by Illusion. This makes me uncertain as to the speed of the music found in the video, as it may have been adjusted for NTSC models by Armageddon. Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/2387

Wednesday, October 30, 2019

19 Part One: Boot Camp














This is a play through of "19 Part One: Boot Camp” for the Commodore 64, developed by Cascade games, with programming by Joe Booth & Mark Greenshields, graphics by Damon Redmond & Sam Mohabull, music by Rob Hubbard, and sound effects by Ian Martin. This disk image starts with an NTSC cracktro from a US group called “FBR.” This is followed by a PAL intro by Zenith. The game itself only runs correctly on a PAL C64. Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/40

Monday, October 28, 2019

1943: The Battle of Midway













This is a play through of "1943: The Battle of Midway” for the Commodore 64, a port of the Capcom arcade game by Tiertex 1988, with music by Mark Tait. The title screen was done by SB. This disk image starts with a cracktro from a group called “Triangle,” and it includes a trainer. Emulation was done with VICE64 on a Mac and captured using OBS. The D64 can be found at: http://www.c64.com/games/70